Kouhaku no Regios
In the distant future, a polluted world has been overtaken by havoc-wreaking creatures called filth monsters. Humanity, having been forced to relocate itself, must live in isolated mobile cities called Regios.
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This topic is an Out Of Character part of the roleplay, ?Kouhaku no Regios?. Anything posted here will also show up there.Topic Tags:
Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.This is the auto-generated OOC topic for the roleplay "Kouhaku no Regios"
You may edit this first post as you see fit.
I'm a dreamcatcher but only nightmares I caught.
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ZeroTolerance - Member for 1 years
So could you help clarify how the stats function in game because this is what I understand and I don't want to build a character and find I failed to understand.
Strength: Damage dealt, maybe even hit chance with melee (like in D&D)
Stamina: How long one can keep fighting, potentially even effects skill use (Kei regeneration/ ability to gather Kei quickly for rapid skill use)
Defense: How well you can take damage, basically a fusion of Hit Points and Damage Reduction
Speed/Agility: How fast/ good at dodging a character is.
Accuracy: Odds of striking with a ranged attack and how good one is at "targeting" a strike (aiming to slash eyes/ cut off a limb) basically Critical Confirmation and ranged attack effectiveness
Kei: how much Kei one has, which determines the amount of skills one could use and the max level of Kei available
Also do our physical stats level in any way? and is there a stat cap/ minimum for when we start?
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Nekohina - Member for 0 years
Nekohina wrote:So could you help clarify how the stats function in game because this is what I understand and I don't want to build a character and find I failed to understand.
Strength: Damage dealt, maybe even hit chance with melee (like in D&D)
Stamina: How long one can keep fighting, potentially even effects skill use (Kei regeneration/ ability to gather Kei quickly for rapid skill use)
Defense: How well you can take damage, basically a fusion of Hit Points and Damage Reduction
Speed/Agility: How fast/ good at dodging a character is.
Accuracy: Odds of striking with a ranged attack and how good one is at "targeting" a strike (aiming to slash eyes/ cut off a limb) basically Critical Confirmation and ranged attack effectiveness
Kei: how much Kei one has, which determines the amount of skills one could use and the max level of Kei availableAlso do our physical stats level in any way? and is there a stat cap/ minimum for when we start?
Yes, I'll get into that later though. All what you said is correct though kei also functions as special attack or commonly known as 'magic'. Stamina determines kei reserves, kei determines proficieny/potency. I wouldn't advise investing more than 15 points into any one stat when you're making your character.
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ZeroTolerance - Member for 1 years
Got it, I'll wait a bit and submit as more information comes to light.
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Nekohina - Member for 0 years
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