[OOC] Kingdom Hearts SOS
Dive to the Heart
(OOC Character Sign-up Thread)
Similar to how your character builds off from Kingdom Hearts 1, This OOC Thread will help you decide how you want to build your character. The story is set 4 years before the events of Birth By sleep. This RP gives you the opportunity to travel to different worlds and complete missions. There is also a level up system with a shop that allows you to buy new items. Once enough have joined, a story thread with available missions will be made. For now, I'm just curious to see who is interested.
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Roleplay Character Sheet
Currently, it is only 1 character to User.
Username:
Name:
Age:
Appearance:
Personality:
Homeworld: (Cannot be from Kingdom Hearts, Disney or Final Fantasy)
What's most important to you?
What do you want outta life?
What are you afraid of?
Keyblade: Kingdom Key. (This is a Mandatory starting keyblade. After different worlds are completed, new keyblades can be purchased through the moogle shop.)
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Battle Character Sheet
Path Chosen: Power you chose as your strong point.
Path Sacrificed: Power you chose as your weak point.
PATH
Your stats and how you level, will depend on which path you choose, and which you sacrifice. CHOOSE WISELY, for you're stuck with it!
There are 4 main paths:
The Power of the Warrior (Strength)
The Power of the Guardian (Defense)
The Power of the Mystic (Magic)
The Power of the Hunter (Speed)
Power of the Warrior
The power of the warrior. Invincible courage. A sword of terrible destruction.
~Starting Magic: Fire~
Choosing the Path: Increased Strength, Earns slightly more EXP from quests.
Sacrificing the Path: Decreased Strength, Earns slightly less EXP from quests.
Power of the Guardian
The power of the guardian. Kindness to aid friends. A shield to repel all.
~Starting Magic: Aero~
Choosing the Path: Increased Defense/HP, Accepts slightly more quests per week.
Sacrificing the Path: Decreased Defense/HP, Accepts slightly less quests per week.
Power of the Mystic
The power of the mystic. Inner strength. A staff of wonder and ruin.
~Starting Magic: Cure~
Choosing the Path: Increased Magic/MP, Learns magic more quickly.
Sacrificing the Path: Decreased Magic/MP, Learns magic slowly.
Power of the Hunter
The power of the Hunter. Agile and Bold. A spear of nimble prowess.
~Starting Magic: Stop~
Choosing the Path: Increased Speed, Earns slightly more Munny from quests.
Sacrificing the Path: Decreased Speed, Earns slightly less Munny from quests.
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MAGIC
There are 6 Magics to choose from (May change over time):
Fire, Blizzard, Thunder, Cure, Aero and Stop.
In the beginning, you are given a mandatory magic dependent on your Chosen Path.
As you level, you can have total access to 4 Magic by level 50.
(5 if you choose The Path of the Mystic)
Each skill is unique in battle, and while you can't learn them all, don't worry.
There are summons released with each world completed, so some can act as substitutes.
Fire
*Starting magic with Path of the Warrior*
Casts Fire at enemies. May cause burns.
Blizzard
Casts Ice at enemies. May slow down enemies
Thunder
Casts Thunder on surrounding enemies.
Cure
*Starting magic with Path of the Mystic*
Heals Self or allies.
Aero
*Starting magic with Path of the Guardian*
Creates a barrier of wind, acting as a defensive spell.
Stop
*Starting magic with Path of the Hunter*
Freezes opponents for a set amount of time.
Copy this to confirm you've read everything:
KHSOS: Awakening
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/ikBKdEAhJvk/viewtopic.php
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